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тЖР Back to postsMathify Now Supports Native LaTeX Rendering ЁЯФе

Mathify Now Supports Native LaTeX Rendering ЁЯФе

Jos├й Alvarez
Written byJos├й Alvarez
November 5, 2025тАв3 min read

TodayтАЩs update is one of those тАЬbehind the scenesтАЭ changes that quietly unlocks a lot of power.

Mathify now fully supports LaTeX inside its Manim render pipeline.

Which means:

You can finally write real math тАФ not screenshots, not hacks, not approximations тАФ and get proper mathematical notation rendered directly inside your animations.

And you never have to touch a Dockerfile, install TeX, or fight dependency hell.

I did all that for you ЁЯЩВ

Why This Matters

The core idea behind Mathify has always been simple:

You shouldnтАЩt need to know how to install Manim, LaTeX, ffmpeg, Python environments, or GPU drivers just to animate math.

But until now, LaTeX was a missing piece.

That was a real limitation.
Math animations without proper math typesetting areтАж not really math animations.

As of today, thatтАЩs solved.

A Painful But Necessary Upgrade

I spent more hours than IтАЩd like to admit tweaking and re-tweaking the Docker image:

  • Installing LaTeX properly
  • Making sure it actually works inside Cloud Run
  • Making sure Manim can call it reliably
  • Making sure render jobs donтАЩt randomly fail
  • Making sure users never have to care about any of this

The result is a pipeline that just works.

You write math.
Mathify renders it.
No setup. No environment drama.

Better Results on the First Try

Alongside LaTeX support, I also rewrote and refined a lot of the internal prompt logic and model parameters.

The effect is immediate:

  • Visualizations are now much more likely to come out right on the first render
  • Less overlapping text
  • Better spacing
  • Better composition
  • More natural animations
  • More creativity without losing correctness

This is one of those improvements that feels subtle, but completely changes how pleasant the product feels to use.

2D, 3D, and Artistic Math

Mathify already supports:

  • Function plots
  • Distributions (like the normal distribution)
  • Parameterized animations
  • And even 3D scenes

Some of the heavier 3D renders still take a couple of minutes, but most scenes render in under a minute тАФ and now they look better while doing it.

ThereтАЩs also something deeper happening here:

Math animation isnтАЩt just about understanding тАФ it also has an artistic side.

When you animate math properly, it becomes visual, expressive, and even beautiful.
ThatтАЩs the direction Mathify is leaning into.

You Can Talk to the Render Engine

One of the coolest workflows thatтАЩs emerging:

You can literally give feedback to the animation.

For example:

  • тАЬReplace text labels that contain formulas with proper math text.тАЭ
  • тАЬMake these converge smoothly into the mean.тАЭ
  • тАЬFade these out after the transition.тАЭ
  • тАЬReduce overlapping before the merge.тАЭ

And the system adjusts the animation тАФ without you touching the code.

YouтАЩre not just generating animations.
YouтАЩre directing them.

ThatтАЩs a very different experience.

WhatтАЩs Next

This update quietly unlocks a lot of future work:

  • More expressive math notation
  • More layout intelligence
  • More live-feedback workflows
  • More complex scenes
  • And eventually, deeper real-time control

But for now, the most important thing is simple:

Mathify now speaks real math.

ЁЯСЙ Try it at:
mathify.dev

And if you have ideas, workflows you want, or features you wish existed тАФ let me know.
This is being built in public, and your feedback shapes what comes next.