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Mathify Now Supports Native LaTeX Rendering 🔥

José Alvarez
Written byJosé Alvarez
November 5, 20253 min read

Today’s update is one of those “behind the scenes” changes that quietly unlocks a lot of power.

Mathify now fully supports LaTeX inside its Manim render pipeline.

Which means:

You can finally write real math — not screenshots, not hacks, not approximations — and get proper mathematical notation rendered directly inside your animations.

And you never have to touch a Dockerfile, install TeX, or fight dependency hell.

I did all that for you 🙂

Why This Matters

The core idea behind Mathify has always been simple:

You shouldn’t need to know how to install Manim, LaTeX, ffmpeg, Python environments, or GPU drivers just to animate math.

But until now, LaTeX was a missing piece.

That was a real limitation.
Math animations without proper math typesetting are… not really math animations.

As of today, that’s solved.

A Painful But Necessary Upgrade

I spent more hours than I’d like to admit tweaking and re-tweaking the Docker image:

  • Installing LaTeX properly
  • Making sure it actually works inside Cloud Run
  • Making sure Manim can call it reliably
  • Making sure render jobs don’t randomly fail
  • Making sure users never have to care about any of this

The result is a pipeline that just works.

You write math.
Mathify renders it.
No setup. No environment drama.

Better Results on the First Try

Alongside LaTeX support, I also rewrote and refined a lot of the internal prompt logic and model parameters.

The effect is immediate:

  • Visualizations are now much more likely to come out right on the first render
  • Less overlapping text
  • Better spacing
  • Better composition
  • More natural animations
  • More creativity without losing correctness

This is one of those improvements that feels subtle, but completely changes how pleasant the product feels to use.

2D, 3D, and Artistic Math

Mathify already supports:

  • Function plots
  • Distributions (like the normal distribution)
  • Parameterized animations
  • And even 3D scenes

Some of the heavier 3D renders still take a couple of minutes, but most scenes render in under a minute — and now they look better while doing it.

There’s also something deeper happening here:

Math animation isn’t just about understanding — it also has an artistic side.

When you animate math properly, it becomes visual, expressive, and even beautiful.
That’s the direction Mathify is leaning into.

You Can Talk to the Render Engine

One of the coolest workflows that’s emerging:

You can literally give feedback to the animation.

For example:

  • “Replace text labels that contain formulas with proper math text.”
  • “Make these converge smoothly into the mean.”
  • “Fade these out after the transition.”
  • “Reduce overlapping before the merge.”

And the system adjusts the animation — without you touching the code.

You’re not just generating animations.
You’re directing them.

That’s a very different experience.

What’s Next

This update quietly unlocks a lot of future work:

  • More expressive math notation
  • More layout intelligence
  • More live-feedback workflows
  • More complex scenes
  • And eventually, deeper real-time control

But for now, the most important thing is simple:

Mathify now speaks real math.

👉 Try it at:
mathify.dev

And if you have ideas, workflows you want, or features you wish existed — let me know.
This is being built in public, and your feedback shapes what comes next.